Quake Fruit in Blox Fruits – Price, Value, Abilities and Guide

Price And Value

Physical Value

1M

Perm Value

625M

Robux Price

1,500

Beli Price

1M

Demand

(2/10)

Rarity

Legendary

Rank

15/41

Type

Paramecia

Best Use

Grinding, PvP. Boss Fights

Tier

C

Quake Awakening Order And Cost 

It costs a total of f17,000 to fully awaken the Quake Fruit in Blox Fruits. When you awaken at least one of its moves, you’ll also receive The Strongest One (#033) title as a reward.

The awakening process follows this order:

[Z]

F 1000

[X]

F 3000

[C]

F 5000

[V]

F 8000

The Quake Fruit in Blox Fruits is a Legendary Natural-type item that players can buy from the Blox Fruit Dealer for $1,000,000 or R$1,500.

This fruit gives its user the strength to release powerful shockwaves that shake the ground and cause massive earthquakes. One of its signature moves lets you summon a huge tsunami that can wash over entire islands, wiping out groups of enemies at once. 

Because of its wide attack range, substantial damage, and ability to break Instinct, many players use Quake for both grinding and PvP battles. It’s also useful during Raids, since its large hitboxes can reach enemies across vast areas, especially when using the [V] Dual Tsunami skill.

Even with its power, the fruit has a few downsides. The attacks cause heavy screen shake, deliver strong knockback, and can be avoided by players who stay in the air. For that reason, Quake may not be the top pick for bounty hunting, though it remains one of the most destructive fruits in the game.

How to Get Quake Fruit in Blox Fruit 

You can obtain the Quake Fruit in two main ways. The first is by purchasing it directly from the Blox Fruit Dealer for $1,000,000 or R$1,500. 

The second option is through player trading, where you can exchange it with other players who already own the fruit. Both methods give you access to one of the game’s most powerful Natural-type fruits.

V1 and V2 Quake Abilities And Moves

The Quake Fruit has four unawakened moves and four awakened moves. Let’s go over each of them in detail.

[Z] Quake Punch (1 Mastery)

The user charges an energy sphere and cracks the air, dealing solid damage. It causes the opponent’s screen to shake and delivers strong knockback. However, the move has a small hitbox and short startup time, making it difficult to hit fast-moving targets.

Pros

  • Wide area of effect, hitting multiple enemies at once.
  • The hitbox covers a larger area than it visually appears.
  • Deals substantial damage on impact.
  • Pushes enemies back, giving you space during combat.
  • Shake’s enemy screens, disrupting their focus.

Cons

  • Long startup time before the move activates.
  • Causes massive knockback to targets.
  • Requires careful aiming to hit fast-moving opponents.
  • A short delay can make it challenging to land on agile players.

[X] Quake Wave (50 Mastery)

The user charges an energy ball in their hand and launches a large quake sphere toward the target, dealing solid damage. The attack shakes the opponent’s screen and slightly pushes enemies back. 
The sphere moves slowly, similar to [Z] Quake Punch, which can make it easier to dodge if not timed well

Pros

  • Effective range that lets you hit enemies from a safe distance.
  • Hits a broad area, making it useful against multiple targets at once.
  • Inflicts substantial damage on all enemies within the area.
  • Disorients foes by shaking their screens, affecting their focus.

Cons

  • The energy ball travels slowly, giving enemies time to react.
  • The quake sphere’s slow movement can make it easier for opponents to dodge.
  • Slight knockback can interrupt combos or follow-up attacks.

[C] Quake Erupt (100 Mastery)

The user holds two quake spheres and smashes the ground, dealing high area damage around them. This move has a short startup time and is effective for hitting multiple nearby enemies.

Pros

  • Decent area of effect.
  • Deals significant damage on impact.
  • Works well for crowd control due to its AoE.
  • Short startup time allows quick use.

Cons

  • Requires getting close to enemies, leaving the user open to attacks.
  • The ground smash is predictable and easy for opponents to dodge.
  • High knockback.
  • The hitbox is limited.

[V] Dual Tsunami (150 Mastery)

The user creates a quake sphere in their right arm and cracks the air. After a short delay, two massive tsunamis appear from both sides and crash toward the target, dealing heavy damage to anyone caught in their path. 
This move is powerful for area control but can be avoided by opponents with high mobility or flying abilities.

Pros

  • High area of effect.
  • Deals good damage.
  • Useful for grinding.
  • Effective for AFK grinding and gathering materials.
  • Summons two large tsunamis that hit multiple enemies from both sides.
  • Inflicts significant damage on contact.
  • Can stun enemies, giving a strategic advantage.

Cons

  • Long recovery time before the move can be used again.
  • Less effective on elevated terrain since the tsunamis may not reach high targets.
  • Enemies with high mobility or flying abilities can avoid the tsunamis.
  • Must be close enough to hit enemies in midair.
  • Requires being near the ground to use effectively.
  • Can be dodged with any vertical mobility move, such as Angel V4 or flight abilities.

[Z] Fatal Demolisher (1 Mastery | f1,000)

The user pulls the opponent toward them, dealing low damage at first, then punches them, causing cracks on both players’ screens and turning the screen blue.
Finally, the user launches the opponent away, similar to Sharkman Karate [C], dealing high damage and shaking both screens. When the opponent is sent flying, the screens turn red and show cracks for both players.

Pros

  • Grants damage immunity when hitting a target, useful in large fights.
  • Causes a slight stun.
  • Good range.
  • Low end-lag.
  • Deals significant damage to individual enemies.
  • Useful for isolating enemies and controlling their positioning.
  • Faster than the unawakened version.

Cons

  • Less effective against multiple enemies at once.
  • Requires being close to enemies, leaving the user open to counterattacks.
  • Only hits single targets.
  • Freezes the user briefly upon connecting, giving opponents an advantage.
  • Cannot hit Sea Beasts.

[X] Air Crusher (50 Mastery | f 3,000)

The user forms an energy ball in their left hand and hurls a large orb toward the target. The attack deals moderate to high damage and makes the opponent’s screen shake, adding a visual impact to the hit.

Pros

  • Strong area of effect.
  • Effective range.
  • Causes a slight stun on enemies it pushes.
  • Hits multiple enemies across a wide area.
  • Keeps the user at a safer distance from opponents.
  • Harder for enemies to avoid.

Cons

  • IFast or flying enemies can dodge it
  • Longer recovery time than other moves.
  • Medium end-lag (around one second).
  • The energy ball moves slowly.

[C] Spatial Shockwave (100 Mastery | f 5,000)

The user holds two energy spheres in their hands and, after a brief 0.75-second delay, releases a large shockwave around themselves. This attack deals heavy damage, strong knockback, and causes intense screen shaking to anyone caught within its range.

Pros

  • Very large area of effect.
  • It can serve as a counter when opponents approach.
  • Effective for controlling crowds in close combat.
  • Pushes enemies back, giving space during fights.
  • Deals significant damage to multiple targets.

Cons

  • Needs enemies to be close for full impact.
  • A slight delay before the shockwave activates makes it predictable.
  • Long startup time.
  • Leaves the user vulnerable if the move misses.

[V] Seaquake (150 Mastery | f 8,000)

The user smashes the ground, stunning opponents and summoning four large tsunamis from all directions, each causing stuns and screen shaking. If used while in the air, the user descends rapidly to strike the ground, pulling anyone in the way down with them. 
However, if the user cannot reach solid ground such as being above the sea—the tsunamis and ground smash do not activate, rendering the move ineffective.

Pros

  • Excellent for farming materials, especially in the First Sea, capable of defeating many enemies with enough damage.
  • High stun duration (1.5 seconds).
  • The ground slam and tsunamis have a very wide hitbox.
  • Low end-lag.
  • Effective for grinding; allows AFK farming.
  • Deals significant damage.
  • Summons multiple tsunamis that cover a massive area.
  • Devastates enemies caught in the tsunamis.
  • Useful in both PvP and PvE.

Cons

  • Cannot be used repeatedly in long battles.
  • Long cooldown leaves the player exposed.
  • Requires being near the ground.
  • Tsunamis can be dodged with mobility moves (e.g., Light’s [F]).
  • The tsunamis deal slightly less damage than the unawakened version.
  • Leaves the user vulnerable to counterattacks if missed.
  • Awakening cost is very high (f 8,000).

Is Quake Fruit Good In Blox Fruit

The Quake Fruit offers a mix of powerful abilities for both unawakened and awakened users. The table below summarizes its strengths and weaknesses, highlighting key advantages and drawbacks for each version.

Pros

  • Deals solid damage.
  • Most abilities cause strong knockback.
  • All moves have wide hitboxes.
  • Can break Instinct (Ken Haki).
  • Very easy to use.
  • Mastery requirements are reasonable.
  • AoE allows decent grinding if [Z] Quake Punch hits walls.
  • Effective in both PvP and PvE.
  • Many attacks hit multiple enemies at once.
  • Screen-shaking can disorient enemies.

Cons

  • Does not provide mobility, making it harder to evade agile enemies.
  • Some moves have long cooldowns, leaving windows of vulnerability.
  • Moves are straightforward, so experienced players can anticipate them.
  • Screen shake affects the user as well, reducing visibility.
  • Mostly close-range attacks.
  • Knockback can disrupt grinding.
  • Moves have long delays, leaving the user exposed.
  • Difficult in water without Shark V2+.

Pros

  • Awakened moves hit harder and have larger hitboxes.
  • All awakened moves bypass Instinct (Ken Haki), making them difficult to avoid.
  • Abilities like Seaquake summon multiple tsunamis, giving excellent crowd control.
  • Good for combos, with strong combo potential.
  • Shorter cooldowns compared to unawakened moves.
  • Deals good damage.
  • All moves can break Instinct.
  • Moves have very large hitboxes.
  • Very effective for raids due to large AoE and high damage.

Cons

  • Raids are challenging due to high damage from bosses and NPCs; teaming up is recommended.
  • Fully awakening requires 17,000 fragments, which is costly.
  • No mobility options.
  • Weak when used in the air.
  • Hard to use in water unless the user has Shark V2 or higher.
  • All moves produce medium to high knockback.

Quake Fruit Blox Fruits Showcase

Is Quake Good For Grinding

Nah, Quake isn’t great for grinding in Blox Fruits. The long cooldowns and knockback make it really slow and annoying when farming levels. It’s way better for PvP or boss fights because of its big AoE damage. For fast grinding, you’re better off using fruits like Light, Magma, or Buddha.
If you only have Quake early on, use a strong sword with it and push through — but try to trade or reroll as soon as you can. I actually wasted a lot of time using Quake before realizing it’s more useful for raids than regular grinding.

Quake Fruit Trivia And Facts

Here are some key facts and trivia about this fruit:

  • The Quake Fruit is a Legendary Natural-type fruit known for its powerful shockwave abilities.
  • Its unawakened version is used by the level 750 raid boss Greybeard, who appears at the Marine Fortress in the First Sea every six hours.
  • Using Quake’s abilities triggers a screen shake effect, which can disorient both the user and enemies during combat.
  • Fully awakening Quake requires 17,000 fragments, making it a considerable investment for players.
  • The fruit is unique among Legendaries because it has only four moves and does not include an [F] move, which normally provides mobility.
  • In earlier game versions, it was called the “Tremor Fruit.”
  • Quake’s [V] move has the largest area of effect (AoE) in Blox Fruits, making it ideal for grinding multiple enemies in places like the Cursed Ship or Haunted Castle.
  • Both awakened and unawakened versions excel in raids, dealing massive AoE damage. Some of its skills can stun bosses when awakened.
  • The awakened [V] Seaquake adds two extra tsunamis, which deal slightly less damage than the unawakened [V] Dual Tsunami, but also adds ground smash damage and stuns.
  • Quake is considered the most common Legendary fruit due to its lower cost among Legendaries. Players often use it to purchase Phoenix or Dough raids or give it to Trevor to access Don Swan’s room.
  • It was the first Legendary fruit to receive an awakening and has unique fragment costs because of its four-move limit.
  • The awakened [V] Seaquake is the most expensive move to awaken among its skills.
  • Quake is one of the few games to have its icon changed.
  • The unawakened [V] move can sometimes glitch in raids, moving very slowly, despawning without damage, or sinking below the ground or water.

Frequently Asked Questions – Quake Fruit Blox Fruit

Here are some frequently asked questions (FAQs) about the Quake Fruit in Blox Fruits,

You can obtain the Quake Fruit by purchasing it from the Blox Fruit Dealer for $1,000,000 or R$1,500. Alternatively, it can be traded with other players who already own the fruit.

Magma Fruit has high damage output, AoE moves, and lava puddles that deal continuous damage, making it strong for leveling, farming mobs, and tackling Sea Events like The Quake Fruit allows the user to unleash powerful shockwaves and tsunamis, dealing wide-area damage, breaking Instinct, and disorienting enemies with screen shake. Its large hitboxes make it strong for grinding, PvP, and Raids., Sea Beasts, and Ship Raids.

Yes. Its attacks cause heavy screen shake, deliver strong knockback, and can be avoided by airborne opponents. The unawakened and awakened versions also lack mobility, which can make it harder to evade agile enemies, and some moves have long cooldowns, leaving the user vulnerable.

Magma is usually the better choice for most players. Its high AoE damage and burn effects make it amazing for grinding and farming NPCs, earning it an S-tier spot for PvE.

Quake, on the other hand, shines more in PvP with its strong stuns and crowd control, typically ranking A or B-tier depending on skill. When awakened, Magma gains better mobility and damage over time, while Quake’s awakening boosts its range and combo potential.

Overall, Magma is the more versatile and efficient pick for general use, while Quake is ideal for skilled PvP players who like close-range combat and timing-based plays.

Not really, Light is generally the better choice for grinding. It has fast attacks, short cooldowns, and great mobility with flight, making it perfect for clearing mobs and leveling up quickly.

Quake does hit harder with huge AoE damage, but its slow cooldowns and strong knockback make grinding slower and more frustrating. It’s much better suited for PvP or boss fights, where its range and stuns can really help.

If you’re early in the game, stick with Light. Once you’re ready for PvP or raids, that’s when Quake starts to shine.

Final Thoughts 

Quake Fruit is a powerful Legendary fruit ideal for dealing massive damage and controlling groups of enemies. While it lacks mobility and has long cooldowns, its wide-range attacks and high damage make it valuable for grinding, PvP, and Raids. It’s a strong choice for players who focus on area control and raw power.